Saturday, August 30, 2008

And so it contiues...

At the moment we have got a good good portion of our essay done. also we are starting to bring in theory's to back up our essay .

Sunday, August 24, 2008

And so it begins.....

Here is the intro to our essay.

_____________
Since the invention of the personal computer, humanity has been
obsessed with virtual evolution, to the point where we now spend most
our lives sitting in front of the screen, whether it be for work or
play. Has this increased intimacy with the virtual world been
reflected in the hardware we use? Should it be so? This essay will
discuss if there is a need for hardware intimacy and if a greater
intimacy with physical objects will help to make us more virtually
intimate?

However before we get started we need to define some of the terms
that will be used in this essay. When we state that something is
intimate, we refer to it having an intuitive yet personal logical
experience. Another term we need to understand is interface; this is
broken up into two sub terms of hardware interface and software
interface. These two have to intertwine so that when an action
physically occurs in the hardware interface, an action simultaneously
occurs virtually in the software interface, and this is how we
experience the virtual world.
_____________

Saturday, August 23, 2008

Our Plan.....

Ok here is our plan for our essay..


Introduction

Define argument/theory - Monday

Body

Define terms
e.g. Intimacy being intuitive - Tuesday

Discuss theory with examples - Wednesday / Thursday

Importance and why. - Wednesday / Thursday


Conclusion


Closing statements - Friday


Check essay - Friday


Thursday, August 7, 2008

Tuesday, August 5, 2008

Abstract

Designing Intimate Interaction.


In this study we have looked at how virtual interaction has evolved to meet the needs of human intimacy, through social networking websites, instant messaging and online gaming, but the physicality behind this virtual interaction has not adapted to meet this new sense of human-computer intimacy.

We have found research that states clearly that we have become far more intimate with the virtual world, yet our interaction with this has remained very disconnected; we use objects that are disembodied from ourselves, which we have no emotional connection with. In order for this virtual intimacy to be translated into our physical objects, we must create objects that are embodied by ourselves.

We propose that because our intimacies in the virtual world have increased because of sites that allow embodiments of ourselves, that are personalised to our needs and wants, that we can increase intimacy with objects by having the objects personalised to our needs and wants.

We will address the reason why this is important and what relevance this has to humanity and designers today. Additionally we will explain why this an important for future design.

Links

Computer-aided ergonomics
Physical ergonomics of virtual environment use
Human-computer interaction
Communicating Intimacy
Design Patterns for Sociality in Human-Robot Interaction

Thursday, July 31, 2008